This is a showcase of my studies taught by the course 'Art of Effective Rigging' done by P2 Design Academy.
In this post, the 3D models of characters shown are provided by P2 Design, but the rest was executed by my hand.
I showcase from most complex to most simple, but still I recommend sticking around to see all the mechanisms I put into these rigs.
Mouth (and ear) rig showcase
Eye (and tongue) rig showcase
Foot Roll mechanism showcase - Present in every other humanoid character rig in the post
Snap FK-IK mechanism showcase - Present in the Leg chains and in every other humanoid character in the post
Detailed Automation mechanism that makes the cloth not clip with the character mesh, helping the animator animate around the shorts and hips
Chains from the Shorts mesh that work with some Master bones and high quality weight painting - with techniques used all around the rig
Weapon Rig Showcase, with 2 very different types of rigging for this type of object
Parenting Mechanism showcase, that lets you parent a specific bone to another - present on a lot of other bones, and in other rigs
Spider ball Rig Showcase - Normal Body
Spider Ball Rig Showcase - Ball w/ Disconnected Head choice
Bouncing Ball Animation
Ball Rig Showcase
Simple Turret Rig Showcase